Bandai Namco released a trailer for the new DLC 2 characters in Dragon Ball: Sparking! Zero. The characters are based on their appearances in the late Akira Toriyama’s Dragon Ball Daima anime. Goku and Vegeta can’t get any smaller, but the rivalry remains the same. Boys and Saiyans will be boys and Saiyans. Dragon Ball GT played around with the idea of Goku turning back into a kid at the enemy’s behest, but the whole Dragon Ball gang seems to be the target of it in Daima.
Eight playable characters are now available from the DLC update from the OVA, including some new forms of previous characters. While the anime is done, the legacy of Goku and Vegeta, in these forms, lives on, while the Z Fighters are probably still getting carded at bars thanks to the plot.
Guess who’s Coming To Dragon Ball: Sparking! Zero
Dragon Ball Sparking Zero’s roster of DLC just grew with the protagonists. Vegeta got himself more forms to look at.
- Super Saiyan Goku mini
- Vegeta mini
- Super Saiyan Vegeta mini
- Super Saiyan 2 Vegeta mini
- Super Saiyan 3 Vegeta mini
- Glorio
- Panzy
- Majin Kuu
The balance patch was also released with notes from Namco Bandai, also.
Target Platforms: PlayStation 5, Xbox Series X|S, PC
Version: Ver.2011.010.003.007.006Changes and Adjustments by Game Mode:
Episode Battle
- Adjusted the balance of some stages to reflect changes to the battle system.
Bonus Battles
- Adjusted the balance of some Bonus Battles to reflect changes to the battle system.
- Added 2D cutscenes and text.
Changes and Adjustments to Features:
Battle Rules
- In Offline Battle, Player Match, World Tournament, and Training DP Battle, players can now select total DP amounts of 10/15/20.
- Fixed an issue where the last settings were not retained after the game ended.
Character Select Screen
- Added a display switching function.
Options
- Added the ability to switch the sound quality of some battle SFX.
Changes and Adjustments to the Battle System
Short Dash
- Reduced the speed of backward Short Dashes.
- Reduced the recovery time after initiating a Dragon Dash during a Short Dash.
High-Speed Dragon Dash
- Adjusted the input timing to make it easier to connect Rush Attacks upon arrival near the opponent.
- Reduced the time required to fully charge Smash Attacks during High-Speed Dragon Dash.
- Adjusted the system so that even when manipulating the trajectory during High-Speed Dragon Dash, the player will ultimately reach the front of the opponent.
Z-Burst Dash
- Reduced the Ki needed for activation and changed the system to consume Ki based on the distance traveled after activation.
General Melee Attacks
- Increased the ki recovered upon hitting an opponent.
- Adjusted the system to make attacks less likely to deviate from their target when used against an opponent immediately after they use a Step.
Rush-in
- Fixed an issue where guarding was possible between Rush-in and Rush Attacks in some cases.
Rush Chains
- Made it possible to activate Rush Chains even while Rush Attacks are being automatically evaded by characters like Goku (Super), Ultra Instinct and Whis.
Smash Attack
- Adjusted the system to allow for smoother connections when using Smash Attacks during Rush Attacks.
Rush Ki Blast
- Reduced damage.
- Strengthened the damage reduction correction when hitting multiple times in a row.
Smash Ki Blast
- Reduced the damage of spreading-type Smash Ki Blasts.
- Made it possible to deflect Smash Ki Blasts from Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
- Increased the Ki needed for and recovery time after firing unblockable Smash Ki Blasts.
Perception
- Made it impossible to perform Perception during guard stun.
- Increased the time window for follow-up attacks after a successful Perception.
- Increased the Ki needed for upon activation.
- Increased the Skill Count requirement for using Perception against Smash Attacks and Rush Chains from 1 to 2.
Super Perception
- Buffed the effects granted upon deflecting a Blast. (Increased effect amount, extended effect duration)
- Slightly restored Ki upon deflecting a Blast.
Blast
- Reduced the damage dealt when hitting with Blasts or Ultimate Blasts during a combo.
- Reduced the damage dealt when hitting with Blasts consecutively.
Auto-reflect
- Only characters with DP 7 or higher can activate Auto-reflect during Sparking! Mode.
Other
- Increased the automatic Ki recovery speed for the first Ki gauge only.
- Adjusted the camera behavior during battles between normal-sized and Giant Characters.
- Adjusted the system to prevent accidental throws during Air Combos when using Classic controls.
- Adjusted the time until character switching becomes available.
Changes and Adjustments to Skills
Skills that automatically evade enemy attacks (e.g., Wild Sense, Afterimage)
- Made it so that the effect is canceled if Perception is used during the effect’s activation
Kale: Cry of Rage
- Increased the activation time.
Changes and Adjustments to Blasts
Unblockable Explosive Wave-Type Blasts (General)
- Increased the expansion speed of the effect range.
Rapid Ki Blast-Type Blasts (General)
- Increased damage.
Future Trunks (Super): Final Flash
- Increased Ki needed for and damage.
Super Trunks: Finish Buster
- Increased damage.
Whis: Symphonic Destruction
- Can now be evaded with High-Speed Evasion.
Changes and Adjustments to Characters
Giant Characters (General)
- Reduced the damage of Rush Attacks and Smash Attacks.
- Increased the recovery time after missing with Rush Attacks and Smash Attacks.
- Increased the damage taken from Melee Attacks.
- Reduced the speed of backward Short Dashes.
Master Roshi, Mr. satan, Yajirobe
- Reduced Ki recovery speed.
Androids with Automatic Ki Recovery (General)
- Automatic Ki recovery is now stopped during Z-Counter.
Androids (General)
- The silhouette of the character is no longer visible to the opponent while Z-Search is deactivated.
Goku (Super), Ultra Instinct -Sign-, Goku (Super), Ultra Instinct
- Increased the cooldown time when attempting to fire another Smash Ki Blast after using one.
Dr.Wheelo
- Reduced the maximum number of Skill Count.
Nappa
- Reduced health.
Recoome
- Reduced health.
Spopovich
- Reduced health.
Gogeta (Super), Super Saiyan God Super Saiyan
- Reduced the damage of Smash Ki Blasts and decreased Homing performance.
Hirudegarn
- Fixed an issue where Rush Attacks would hit even when the opponent was guarding.
Other
Flying Kicks
- Adjusted the hit position.
Throw Evasion
- Adjusted the system to make it less likely for the camera to switch momentarily upon activation.
Improved usability and operational stability
Dragon Ball: Sparking Zero had made insane records on its release. It seems as though this may only be the beginning for the game itself.