A new World of Warcraft Legion beta patch was deployed that has made a very unpopular change. For over 10+ years, players, though a hidden option, were able to set their maximum camera distance further out than what the slider allowed in the game’s menu options. This helped tremendously in raids where melee dps and tanks could see more of the battlefield. This helped even more if a tank or a melee was also the raid leader so they could see exactly what was going on to make adjustments.
The major reason why this was a favorable option was due to Blizzard’s boss designs. They would often create bosses so large in size that when you’re tanking, you end up getting a five to ten minute view of a boss’ crotch, or in some cases, their legs and feet. If there are spell effects going off, then it’s possible that you probably wouldn’t be able to see much of anything. Zooming out beyond the limits the in-game options provided you was a very useful tool. Not only was it useful, nobody within the World of Warcraft community can even remember a time where a single person cried out and complained about it.
Blizzard; however, felt that this hidden command, that’s been in the game since the beginning, gave players a competitive edge. Blizzard’s full statement on the issue is below:
This is one of this changes that we realize will be intensely unpopular with the group of players that has used console/WTF CVars to increase camera zoom beyond what the UI slider permits. For everyone else, they probably won’t see what the big deal is, since it’s removing a hidden option that most never used. But for those who are accustomed to an increased max zoom, it’s changing the way you’re experiencing the game in a way that feels restrictive and simply worse. So why would we do that?
In a broad range of gaming genres (from RTS to Action RPG), being able to zoom out and see more of the world around you provides an objective advantage in the form of information. Due to that competitive advantage, camera-unlocking or increased zoom distance are features commonly found in third-party hacks for a variety of games. Whatever the maximum allowed, that’s what competitive players will use in order to maximize performance, even at the expense of the game’s overall look and feel.
We strongly believe that there needs to be parity in this area between players who are using the default UI and those who have addons or knowledge of hidden console variables. One option was certainly to just allow the in-game slider to go all the way up to the CVar hardcap. But that scale is beyond the one around which the game was designed at its core. The development team builds the world, its art, its combat mechanics, and other interactions, around the base UI experience and scale. At the 3.4-CVar zoom level, your heroic Warcraft avatar takes up about as much screen-space as one of the dozens of marines you might control in a game of Starcraft.
Basically all of us started out playing WoW at the UI-enabled zoom level, and fell in love with that world enough that we now find ourselves here posting on an expansion beta forum discussing its future. At some point, we saw a raid video and wondered how they could see so much of the field at once, or we saw a forum post or got a helpful tip from another player, and learned that if you typed “/console CameraDistanceMaxFactor 4” you could zoom out way more, and we never looked back. But was that original experience bad, or have we just grown accustomed to something different?
There may also be a bit of hyperbole in the discussion around the change. This is a screenshot I just took with the max UI-selectable zoom settings in the current Legion build: http://i.imgur.com/e8vFT6t.jpg
I’m not sure it’s fair to say that this level of zoom entails your character dominating the screen, or removes any awareness of nearby threats.
Finally, why did this happen suddenly now, late in the beta cycle, seemingly without any communication? Honestly, the intent was for the change to have been in place from early alpha onwards. I believe that what happened was that one of the CVars (CameraDistanceMaxFactor?) was clamped from the start, but a second CVar (CameraDistanceMax?) was overlooked. That issue was entered and tracked as a bug, and was just fixed recently. As a development team, at this point we’re fixing up to 2000 Legion bugs a week, and it’s not always obvious which player-facing build will contain a particular one of those fixes. This clearly wasn’t something we ever imagined could just be swept under the carpet.
One may look at that screenshot and think “Hmm.. it’s not bad.” However, I implore you to make that case after seeing the following comparison:
Editor’s Opinion: As someone who has played with the hidden option for over a decade, mainly in part due to the fact that I was a raid leader, this is extremely disheartening to see. Nobody had an issue with it and it was a known function of the game for over a DECADE and yet, they choose now to do something about it while citing that it’s because their graphics were designed that way? That seems like one of the worse cop out reasons I’ve heard coming out of the mouth of a game developer. This just made Legion far LESS enjoyable for someone like me. Thanks a lot, Blizzard.