When you look at a game like Super Smash Bros Ultimate, you might think, “There’s very little this game is missing.” But, in truth, its own creator admits that there are things missing. Masahiro Sakurai has noted in the past that things were “left out” or “repurposed” so that the game could be finished. Today, Sakurai dropped a unique video about tutorials and talked about how game designers must do in-game tutorials the “right way,” or they’ll lose their gamers before they even play the game.
How does this apply to Super Smash Bros Ultimate? At the end of the video, he noted that there was supposed to be a kind of “hands-on” mode that would help players learn the techniques that the roster could use. The reason it wasn’t put into the game was that they had to cut it out to make room and time for other features. He even admitted that he regrets not putting this feature in more than anything else the game didn’t get. Perhaps if they do make another entry, Sakurai could get the chance to put in this mode!