Star Wars Jedi: Survivor is the follow-up sequel to Respawn Entertainment’s and EA’s 2019 release, Star Wars Jedi: Fallen Order. Despite much of the praise the game has received since launch, there was no doubt that some heavy patching would also be a part of its launch plans. Since then, several patches have squashed bugs and improved performance on both PC and console. The latest update for the game – Patch 4 – now targets some specifics for both platforms, including high dynamic range (HDR) and ray tracing performance hiccups.
For the most part, the previous two performance updates focused more on bugs, with graphics improvements overall getting a buff. However, the most recent Patch 4 update seems to tackle two of the biggest offenders when it comes to performance, those being HDR and raytracing. While most would consider those auxiliary updates, both visual features have been heavy selling points for the PlayStation 5, and Xbox Series X, along with NVIDIA and AMD GPUs.
Star Wars Jedi: Survivor addressing Raytracing and more
Some of the focus on PC in the updates include raytracing specifics, such as “occlusion behavior for raytracing, reducing idle time stalls.” Others include “hitches” that players encountered during platforming/traversal and performance increases with some of the VFX. The PlayStation 5 will see some of these buffs coming soon. However, at this time, it will address the “HDR value mismatch” that caused the game to display incorrectly.
Future Jedi: Survivor tweaks
Despite the listicle of updates already released (including this one), EA and Respawn Entertainment have made it clear that they aren’t done making improvements. The new patch info also detailed some specific PC-only updates that the teams are aware of. Those include the following:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
See the full notes below:
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Star Wars Jedi: Survivor is currently available on PC, Xbox Series X|S, and PlayStation 5. The Patch 4 update is currently available for download.