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The OuterhavenThe Outerhaven

Oninaki Team Describes The Game And Its Origins

By Todd BlackFebruary 24, 2019
Oninaki

Square Enix is the premiere developer when it comes to RPGs of all kinds, and in recent years, they’ve made little teams to focus on making classic-style RPGs, but with new age twists. Tokyo RPG Factory was one of those teams, and they went on to make I Am Setsuna and Lost Sphear. And now, their newest title, Oninaki, is set to arrive this year.

The game was revealed at the most recent Nintendo Direct, and now, Famitsu has interviewed some of the team, and with it comes new insight into what made the team go in this direction for Oninaki:

This is our third game and the idea actually came from us joking about a game where you pass between the worlds of Lost Sphere and I am Setsuna. While we were honing down that idea, those two worlds became the living and the dead. 

I think the exchanging worlds system suits those worlds of the living and the dead really well. We decided in the living world everything would be colorful to evoke life, while in the land of the dead, or ‘The Beyond’ as it is called in the game, there is a blue hue to evoke darkness and cold. The game then developed with that kind of contrasting theme.

The game is set to arrive this Summer. You can watch the debut trailer below:

Nintendo Switch Oninaki RPG square-enix Tokyo RPG Factory
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

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