Choosing between giving the Ward Sensors to either Richter or Zotov is one of the first major decisions players make in the game. While choosing either one won’t change the game’s ending or lead to any drastic consequences, it will influence the player’s strategy in the upcoming missions.
To help you decide, we’ll explain the differences between giving the Ward Sensors to Richter or Zotov, making it easier to choose between the two options.
The Impact of Giving the Ward Sensors to Captain Zotov in S.T.A.L.K.E.R. 2
If you choose Zotov, players will need to head straight to the Sphere and enter through the IPSF outpost, where Zotov’s contact will unlock the door. Once inside the Sphere, players can either take down the soldiers quietly or go all-out and engage in combat. After that, they’ll have to leave the Lesser Zone through the Western Checkpoint, which leads into the Chemical Plant region.
The Impact of Giving the Ward Sensors to Richter in S.T.A.L.K.E.R. 2
If players choose Richter, he will first send them to the Abandoned Communication Hub to gather intel on how to enter the Sphere. After looting the bodies of IPSF soldiers and possibly encountering a Poltergeist—though this is optional—players will find a code to access the Sphere. Unlike Zotov’s method, Richter will have players enter through a tunnel beneath the Sphere, passing through the Acid Anomaly to reach the security door. To exit the Lesser Zone, players will need to go through the Northern Checkpoint, which leads into the Garbage region.
Which Should You Choose: Richter or Captain Zotov?
The choice ultimately depends on your playstyle and preferences. Since the game progresses to the same point after a few missions regardless of your decision, picking either one doesn’t make a significant difference in the overall outcome. However, if you prefer stealthy approaches and quick, efficient mission completion, giving the Ward Sensors to Richter is likely the better choice.
On the other hand, if you enjoy taking a more direct approach and leading from the front, giving the Ward Sensors to Captain Zotov might be more appealing. Zotov’s path involves confronting soldiers head-on and entering the Sphere through the main entrance, allowing for more action-packed encounters.
Ultimately, the decision comes down to how you want to experience the game. We’ve outlined the differences and consequences of each option to help you make the choice that best suits your style.
More S.T.A.L.K.E.R. 2: Heart of Chornobyl Reading: