Close Menu
  • Latest
  • Anime Expo 2025
  • Features
  • Guides
  • Previews
  • Reviews
  • Gaming News
  • Entertainment News
  • Tech
  • Podcasts
  • About Us
  • Contact Us
X (Twitter) YouTube RSS
Facebook X (Twitter) Instagram YouTube
The OuterhavenThe Outerhaven
  • Latest
  • Anime Expo 2025
  • Features
  • Guides
  • Previews
  • Reviews
    • Video Game Reviews
    • Anime & Animation Reviews
    • Comic Book & Manga Reviews
    • Films & TV Reviews
    • Tech Reviews
    • Tabletop and Card Game Reviews
    • Toy Reviews
  • Gaming
    • PlayStation
    • Nintendo
    • Xbox
    • PC Gaming
    • Retro Gaming
    • Tabletop
    • Virtual Reality
  • Entertainment
    • Anime & Animation
    • Comic Books & Manga
    • Films & TV
    • Original English Light Novels DB
    • OELN DB
    • Culture
    • Books
    • Toys
  • Tech
  • Podcasts
    • A-01 Podcast
    • Nintendo Entertainment Podcast
    • Spectator Mode Podcast
The OuterhavenThe Outerhaven
Home»News»Gaming News»Nintendo Reveals How Zelda Became The Protagonist In Legend of Zelda Echoes of Wisdom

Nintendo Reveals How Zelda Became The Protagonist In Legend of Zelda Echoes of Wisdom

It's her time now.
By Todd BlackSeptember 24, 2024
The Legend of Zelda Echoes of Wisdom

If you recall a certain post about The Legend of Zelda Echoes of Wisdom from yesterday, you’ll know that the dev team behind the title is breaking down the games’ many elements and how they came to be. You also know that there were some serious changes that went on from the beginning phases to when things “hit their stride.” To that end, you might think that this game was “made to be starring Zelda from the start,” but as the newest part of the interview reveals, that’s not true at all.

Longtime Zelda producer Eiji Aonuma noted simply that there were “too many ways” to deal with things if Link was the protag:

We were initially thinking that Link would be the protagonist. But when we focused on the gameplay using echoes and had Link copying and pasting things into the game field, the sword and shield got in the way. If you have a sword and a shield, you can just fight using those. There’s no need to rely on the monsters’ power, right?

Even with that conundrum, it took a while for them to shift to Zelda because they tried to make it work with Link. Aonuma was the one to make that suggestion, as he had wanted Zelda to be the protagonist in the past if it could “do her justice” and this seemed like the right time. However, that then led to the question of, “Why would Zelda be on this journey and not someone else?”

It was a fair question, so that’s where they came up with the idea of Link and the King of Hyrule being taken by the rifts that were consuming the kingdom, thus leaving Zelda as the only true option to save the day. They even worked that into the hood attire she wears:

One of the themes for Princess Zelda this time was to find Link, so we thought that her wearing his hood would be a good reminder of her purpose to find him.

And even with all THAT settled, they had to be careful of the game’s lore, as they wanted to “go light” on the story, but that led to them being stuck. Thus, a “boot camp” was held to try and fix things:

At first, we were intentionally leaving any parts that might delve into Hyrule’s history vague, but partway through, we just couldn’t find a way forward that way… So, around last summer, we decided to hold a boot camp and work out the story there.

It was a group effort in every way, but The Legend of Zelda Echoes of Wisdom was able to get the story it needed to match the gameplay. We’ll find out on the 26th how well it all worked out!

Legend of Zelda Legend of Zelda Echoes of Wisdom nintendo Nintendo Switch Princess Zelda The Legend Of Zelda Echoes Of Wisdom Zelda
Avatar photo
Todd Black

A self-proclaimed Nintendo fanboy, born, bred, and Mushroom fed! He’s owned every Nintendo handheld and every console since the SNES. He's got a degree in video game development, is a published comic book writer and an author of several novels!

Related Posts

Serenity Forge Releases Two Titles Today Bad End Theater And Return To Ash

Ghost of Yōtei First Gameplay Revealed At PlayStation State Of Play

Was Donkey Kong Bananza Going To Be Nintendo Switch Game First?

The True Origins Of Donkey Kong Bananza Have Been Revealed!

Pauline’s Inclusion In Donkey Kong Bananza Happened Because Of The Game’s Music

Fate Trigger Announces Closed Beta Test With New Trailer

Latest Posts

Serenity Forge Releases Two Titles Today Bad End Theater And Return To Ash

July 10, 2025

Ghost of Yōtei First Gameplay Revealed At PlayStation State Of Play

July 10, 2025

Was Donkey Kong Bananza Going To Be Nintendo Switch Game First?

July 10, 2025

WEBTOON Entertainment Announces Rebrand, New Org. Structure for NA Ent. and IP Business

July 10, 2025

Thousands of Fans Attend Global Premieres for Gachiakuta

July 10, 2025

The True Origins Of Donkey Kong Bananza Have Been Revealed!

July 10, 2025

Pauline’s Inclusion In Donkey Kong Bananza Happened Because Of The Game’s Music

July 10, 2025
About Us • Our Team • Contact Us • Privacy Policy • Review Policy • Ethics Policy 
Work With Us • Reviews on Open Critic • Reviews on CriticDB
Copyright @2025 The Outerhaven Productions

Type above and press Enter to search. Press Esc to cancel.