You may have heard me talk about DeathSprint 66, an upcoming arcade circuit-styled racing game where instead of cars, you control clones—mass-produced human bodies. It’s like a combination of Wipeout, Mario Kart, and F-Zero, and it’s a blast. Starting today, Sumo Newcastle, the developers of the game, have released the first of their upcoming behind-the-scenes series that talks about the game and how it came to be the game that I’ve been so excited about.
DeathSprint 66 combines the intense action of an action brawler with the speed and control of a racing game. In this dystopian world, players step into the shoes of genetically engineered racers called Clones, who compete in brutal bloodsport races. Players will sprint, jump, drift, grind, and defend themselves against traps, hazards, and rival competitors who want to put them into a dirt nap. Think of it as a modern twist on ancient gladiatorial competitions, where death is the ultimate form of entertainment.
I had a chance to go hands-on with DeathSprint 66 during Summer Game Fest 2024, and it really scratched that arcade-style racing itch. While not as bright as Mario Kart, but just as fast as F-Zero and Wipeout, it can be a bit maddening at times, but damn if I didn’t enjoy myself. The only thing that was disappointing was having to give up the controller. It’s a nice take on one of my favorite genres, and I can’t wait to see what Sumo Newcastle ultimately does with the game.
DeathSprint 66 is set for release late in 2024 for PC via Steam, while console versions have yet to be announced.