History always has a way of making certain truths come to light. Not the least of which is the love of something that may not have been appreciated before, but definitely got appreciation given enough time and recollection. Chrono Cross is a great example of this in the gaming world, as the title was the “sequel” to Chrono Trigger (one of the greatest games of all time) and yet didn’t get the love that it did for various reasons. Then, the “Radical Dreamers Edition” came for the Nintendo Switch and many got to try it once again.
To celebrate the release of the game, Square Enix released an interesting interview with producer Koichiro Sakamoto, who had a lot to say on the game. Including, why it’s remembered the way it is:
I personally think that one of the great appeals of Chrono Cross is that the depth of its story lives up to that of the previous game, Chrono Trigger.
Because of this, it’s still a game that remains dear to those who played it at the time, and one which they still want to talk about to this day.
Also, I get the impression that it’s still gaining new fans to this day – some people have recently discovered Chrono Trigger and started to examine its link to Chrono Cross.
He also noted that the intent was to make the game ready for its 20th anniversary, but they went deep into the remaster to make it as good as they felt it could be…and thus they were off by a few years. And part of that challenge had to do with the original data for the game:
It’s a real shame, but unfortunately the game program and graphical data weren’t preserved in their complete form.
That means that at the start of development, we couldn’t recreate the original version on any hardware other than the PlayStation.
And if you’re wondering if there will be a third Chrono title…
There are no plans at the moment. I don’t know what the future holds either.
Oh well, in the meantime, you can check out our Chrono Cross Remaster review!