It’s no secret that the Nintendo Switch isn’t the most graphically powerful console on the market, it’s not, not even close. And due to that it’s lost out on a lot of different big-name 3rd party titles. Others, like Doom and Doom Eternal, have had to be reworked by people to get it onto the Nintendo system. The team behind the Doom ports was Panic Button, and in an interview with Nintendo Everything senior producer Cody Nicewarner and lead engineer Travis Archer noted the difficulties in bringing the game to life on Switch:
“When we took on the project we knew that Doom Eternal was going to be a large undertaking that would require every ounce of experience we had. We’ve obviously had previous experience working with the idTech engine to bring games like Doom (2016), Wolfenstein 2: The New Colossus, and Wolfenstein: Youngblood to Nintendo Switch. But Doom Eternal is on another level entirely. Marty Stratton and Hugo Martin have both talked about Doom Eternal being one of the most ambitious projects in id Software’s history, and we couldn’t agree more. Faithfully recreating that ambition for Nintendo Switch players took a little extra time. We’re confident it will be worth the wait!”
They also noted that the “work from home” issue was also a factor as they had to basically restart their work process in terms of getting things done and that led to the delay. But, they’re still confident that gamers will like Doom Eternal when it finally arrives on Switch!