I’m sure many of you noticed the reappearance of Bright Memory Infinite, a title that we haven’t seen or heard of since it’s first showing during the Xbox Series X reveal back in May. But what is Bright Memory Infinite, and how does it connect to Bright Memory, a game that has been available for the PC (Steam) since later 2019 and early 2020? I was stomped too, and with no information from the developer or publisher, we decided to look into the mystery of Bright Memory Infinite.
First, there was Bright Memory.
In May 2020, Chinese independent developer FYQD Personal Studio released Bright Memory onto Steam and introduced the world to one of the more unique action titles in a long while. Developed by one person in his spare time as he worked a conventional job, this title was created in an episodic game model. Bright Memory went into early access during 2019, and Bright Memory 1.0 went retail on March 25th, 2020.
Not only was it a title developed by a single person, but it also was one of the wildest action first-person perspective titles, with the usage of swords, guns, other unique skills, and combos. It felt like a Devil May Cry game played from a first-person perspective, similar to the Wii game, Red Steel – but on steroids. It was also developed on Unreal Engine 4.
Then during the May 2020 Xbox Series X reveal, a new game called ” Bright Memory Infinite” was shown, and suddenly I started asking what the difference was between this new game and the original. It looked the same, it played the same, and thus I was trying to understand where the difference was. Until just the other day, I never received an answer that Bright Memory Infinite was shown off again during the Future Game Show.
What is Bright Memory Infinite?
Now that you already know what Bright Memory is let’s talk about Bright Memory Infinite. For lack of better wording, it is the continuation of the original game.
Bright Memory: Infinite was created as a demo to showcase the power of the Nvidia RTX GPUs, and the developer of the game set out to see how much power he could squeeze out of the video cars. By incorporating as many new and existing technologies as possible, the game featured Ray-Traced Reflection, Ray-Traced Shadows, Ray-Traced Global Illumination, and Ray-Traced Ambient Occlusion. It was a graphical tour de force that was only playable on Nvidia RTX hardware, and it showed. Not only was Bright Memory Infinite entered into Nvidia’s XR Spotlight Contest in China, but it was also one of the few titles selected as the winner.
Since then, developer Zeng Xiancheng quit his job to work on Bright Memory Infinite full-time. Promising that Infinite will improve on the original game with larger areas, better combat, and a much bigger game. Bright Memory Infinite is also being developed on a new codebase, leaving Bright Memory as a demo for the more ambitious title.
However, as a goodwill gesture, anyone who purchased Bright Memory will get access to Bright Memory Infinite when it is released for free.
As for when Bright Memory Infinite will be released, that’s anyone’s guess. I’d hope that Zeng Xiancheng isn’t under a stress-inducing release date and can focus all this attention on making the game as good as it can be. It will be available for the PS4, PS4, Xbox One, Xbox Series X, and PC, with Playism handling the publishing duties whenever it does get released. Until then, check out Bright Memory on Steam and start practicing those insane combos.