Today, June 6th, 2020 was Destiny’s first live event. In case you’ve taken a break from the world of Destiny, here’s a brief recap.
This season began with a last-ditch effort from the Cabal to take out the Tower, the home of the Guardians. When Zavala and Ana Bray get to the Almighty from the Vanilla Destiny 2 campaign, they discover that the Cabal weren’t trying to reactivate it, but instead send it hurtling toward Earth. When Zavala realizes he’s powerless to stop it, he employs Ana to get with Rasputin, the golden age Warmind AI and begin restoring him to his former glory so that they might be able to destroy it before it reaches its final destination.
This is where we as Guardians come in. We have been throwing orbs at towers for nearly 3 months now to try and power up the ancient Warmind, and today, we were finally able to see the fruits of our labor.
At reset today, 10 am PST/1 pm EST, the attack on the Almighty began. It lasted just over an hour and a half with missiles launching at the massive Planet Destroyer, finally culminating with it crashing some few hundred kilometers behind the Last City, just barely missing its intended target, the Tower, though it didn’t make it out unscathed.
There is now a massive gouge missing from the spot between Zavala’s post and Tess’ Eververse shop. Now, there lies only rubble, and if you were in the Tower at the time of the event, the Seraph’s Wings emblem. At the time of writing this article, there is still debris falling from the sky and the remains of the once impressive Almighty are still ablaze, viewable from the Tower’s main landing zone.
This was a wonderful first Live Event from the folks over at Bungie, and hopefully the first of many. I personally think this went very well, but I believe it could have been even better. I would have liked it to only run for 30 minutes, which would have made it all the more exciting, instead, we mainly stood around Zavala, Shaxx, or Ikora Rey and waited for something to eventually happen for over 90 minutes.
I also think Bungie could have set up expectations a bit better, which hindsight on something like this is always 20/20. Had Bungie let people know to expect it to last over an hour and a half, people would have responded to it better, knowing how long it was going to take, and being prepared, instead of taking your hour-long lunch break from work, only to miss the epic conclusion.
I think that Bungie did a wonderful job at making Destiny 2 feel more alive than it has in the last 2 seasons, which was both incredibly similar with little more to do than explore cool puzzles and solve awesome quests. If Bungie wants people to be excited for the reveal of the 2020 Fall Expansion next week, and future events like it, they’re going to have to be better about setting these expectations.
What did you think about the Almighty Live Event? Would you like to see more in the future? Let us know in the comments and be sure to stick around for June 9’s Fall Expansion reveal. You can expect live coverage from us right here on The Outerhaven.
Destiny 2 is currently available on Xbox One, PS4, PC, and Google Stadia.