While Mark Cerny of PlayStation was hush regarding the upcoming console, today brought more than a handful of juicy gaming tidbits.
First and foremost, the next console is indeed called the PlayStation 5. Many had speculated if Sony would go with the continuation of the brand or go a different route. According to Peter Rubin’s recent article over at Wired, they just wanted to keep things simple.
We also now know when we can expect the PlayStation 5; next Holiday 2020. Which means the console release alongside Microsoft’s upcoming next-generation of Xbox. We better start saving our pennies, as it’s likely going to be an expensive time for all. Speaking of pricing, there wasn’t any mention of how much the PlayStation 5 is going to cost when it does get released. I suppose they’re either waiting for a big conference next year or are waiting for Microsoft to make the first move.
PlayStation 5 launches holiday 2020: https://t.co/VuaxUVoBaR #PS5 pic.twitter.com/MPkKyRaHio
— PlayStation (@PlayStation) October 8, 2019
That’s not all, as information regarding what sort of hard drive will be included, Ray Tracing and the new DualShock 5 controllers.
Out with the old and in with an SSD or Solid State Drive. This was mentioned earlier this year when Mark Cerny first talked about the PlayStation 5. An SSD would help eliminate seek time, which is common with mechanical hard drives. All of which will provide faster load speeds, less time on transitions and more data being accessible at a time. Ray Tracing is in and isn’t software-based as many had feared it would be. Which is interesting as AMD is providing the CPU/GPU and they currently don’t have a hardware-based solution that supports Ray Tracing. Or at least nothing they’ve mentioned. That said, AMD has expressed interest in Ray Tracing in their upcoming GPUs.
Then we have the DualShock 5, which will feature an improved built-in speaker, USB-C, haptic feedback buttons and, adaptive triggers. I’m interested in this as Cerny has stated that this new feature will offer varying levels of resistance. Meaning this would have to include some sort of motor to regulate that and emulate that resistance. According to Peter and his time with the ported Gran Turismo Sport running on a PS5 devkit, he could feel the road as he raced over them. While attempting the same thing with the DualShock 4, the sensation was gone.
Bluepoint Games is also hard at work with a yet named PS5 title, that many are hoping (me included) is the often rumored Demon’s Souls remake.
All this news sounds fantastic and I can’t wait to see what else Sony shares regarding the upcoming PS5. Get ready folks, the wait just got a lot harder. We’ll to follow all the current and upcoming news surrounding the PS5.