The largest video game on the planet is about to get a whole lot bigger. League of Legends, currently only available on PC, is coming to mobile phones and majors consoles in the form of League of Legends: Wild Rift.
Announced as a part of the League of Legends 10th anniversary celebration, League of Legends: Wild Rift will bring an entirely new version of League to other platforms. “Wild Rift is not a port of LoL on PC,” says Riot. “It is a new game built from scratch to ensure it is a polished, legitimate LoL experience that’s worth players’ time.” Wild Rift will see several tweaks to make the game more suitable for mobile and console audiences, such as a new map, a new twin-stick control scheme, and shorter matches that clock in from 15-20 minutes. You can check out the reveal trailer below.
Wild Rift will still feel like League thanks to its 5v5 map based on Summoner’s Rift and its 40 returning champions from the PC game (with more coming post-launch), but it should be better tuned for consoles and phones. Also, like the PC version of League, Wild Rift will be free to play, although the exact monetization model the game will use is still unknown. It’s pretty likely that it’ll be similar to how League of Legends currently operates, though.
The mobile version of League of Legends: Wild Rift will launch sometime in 2020, with pre-registration available on the Google Play Store right now. Early versions of the game will roll out over the next few months in China, but not anywhere else. There’s no word on when the console version will be out, and with next-generation consoles looming on the horizon (they’re due out next holiday), Riot might hold out on releasing the console port of Wild Rift until the release of the PlayStation 5 and Xbox Scarlett.
Riot also announced Project L, a fighting game set in the League of Legends universe, and Project A, a competitive FPS that looks like Counter-Strike meets Overwatch.