Over this past weekend, Microsoft’s The Coalition hosted a Gears of War 5 Invitational event. This was also the first time we got a decent look at the multiplayer in Gears of War 5. However, while the event was fun to watch as several huge Esport teams slugged it out There was some interesting information regarding Gears of Wars 5 that came out of the event.
Gears 5:
– Universal Weapon Tuning
– 60Hz servers
– No Gear Packs
– No Season Pass
– Direct purchases with no RNG
– Exclusive earnable content
– Free maps (Matchmaking & Private)
– Recoil-based gunplay, Hit Markers, Kill CamsThank you @CoalitionGears for listening! 👏⚙️ pic.twitter.com/xajxiwaQpg
— GearsFeed (@GowFeed) July 14, 2019
According to The Coalition, Gears of War 5 will have an improved tick rate of 60Hz. But what does that actually mean? Ok, a bit of explaining is in order. In Gears of War 4, multiplayer was tied to tickrate of 30/60Hz Meaning that the servers would send an update 60x per second and clients would send an update 30x per second. Which can (and has) cause issues with hit detection, which is critical in an online session. With Gears of War 5, this will mean that both the server and clients will update 60x per second, assuming this is a true 60/60 and not 30/60. This is great news critical for the success of online play for the game.
It also looks that the studio has learned their lesson from the previous title. There will be no gear packs (thank you) or season passes for Gears of War 5. Players will also be able to purchase items without worrying about any silly RNG nonsense – you get what you pay for. Free maps for both matchmaking and private sessions and earnable content will also make an appearance. Better game enhancements include gun recoil, hit markers and kill cams (YES!) round out the list of updates.
Sure, this is also multiplayer related and I know those looking forward to this game are waiting for single player updates. However, I don’t think we’re going to see of that until we’re closer to the release date. But what this does mean is that The Coalition is serious about Gears of War 5‘s multiplayer and Esports future. These changes are specific and many of which have been requests that I’ve seen on multiple forums and tweets.
We should be able to see these changes for ourselves when the Gears of War 5 technical test get underway this month. The first one will run from July 19th, 10 AM PT / 1 PM ET and running until July 22nd. With the second from July 26th, 10 AM PT / 1 PM ET to July 29th. You’ll be able to pre-load the technical test on July 17th, 2019. The file size will be 15GB for both tests.
Gears of War 5 releases on September 10, 2019, for Xbox One and Windows 10.