Mortal Kombat 11’s first major patch (not counting the obligatory Day One Patch), has hit console(s). I worded consoles like that because it is currently live (as of April 29) on PlayStation 4 and would be coming soon to all other platforms. The patch looks to fix exploits, makes changes to online matchmaking, adjusts CPU AI and more!
One of the biggest issues that the game had was a feeling of being artificially pushed towards microtransactions and the lack of enjoyment players were experiencing with the Towers of Time. As a way of saying “we’re sorry” and “thank you” to their players, a free bundle was added to the shop which grants all players 500,000 Koins, 500 Hearts, 1,000 Souls, and 1,000 Time Crystals.
The full patch notes are as follows (credit to Netherrealm’s Reddit thread):
General Gameplay Adjustments
• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
• Move list and frame data corrections
• Integrated launch day gameplay server-side data
• Tweaks to online match-making
• AI adjustments
• Fixed a rare crash involving trying to use quick moves list in story mode
• Fixed a rare crash in the Totem Pole tower in The Gauntlet
• Fixed a crash related to pausing and unpausing the game
• Corrected some incorrect instruction text in tutorial mode
• Enabled Dev Slayer functionality
• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
• Hotfix server data will no longer sometimes become invalid when the game is booted up online
• Fixed a rare crash involving using a consumable near a chest in The Krypt
• Increased rewards for breakables in The Krypt
• Adjusted rewards from AI Battle mode
• Increased Koin rewards for winning Ranked Matches
Towers of Time Adjustments
• Adjusted AI difficulty curve
• Further opponent health reductions in higher level Towers
• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
• Ice based modifiers will no longer attempt to freeze players during invalid states
• Adjusted and removed modifiers from many Daily Towers
• Increased Koin Rewards for kompleting Towers and Tower Platforms
• Increased Dragon Challenge Koin rewards
• Increased post fight Koin rewards
• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
• Lowered modifier damage for many modifiers
• Adjusted the lifespan of several modifiers
• Dramatically increased cooldowns on Tag Assist modifiers
• Fixed a missing Reduced Damage modifier in The Gauntlet
• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
• Adjusted Gauntlet difficulty and progression requirements
• Disabler Konsumables now work with all intended modifiers
• Improved targeting for several Konsumables
• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
• Corrected some multipliers on Augments for some characters which were inconsistent with others
• Fixed incorrect Armor interactions with some Modifiers
• Decreased Konsumable cooldowns for players
A pre-patch review of Mortal Kombat 11 can be found here: https://www.theouterhaven.net/2019/04/mortal-kombat-11-review/