While the Nintendo Switch may be killing it in terms of hardware and software numbers, it’s far from perfect in all categories. Case and point, a lot of 3rd party titles that are made for other systems arrive later on the Switch. Such as Wolfenstein II, Dragon Ball FighterZ, or Dark Souls Remastered (which still doesn’t have a release date for Switch following its delay in May). However, with the upcoming Doom Eternal, that is apparently going to change.
When Doom Eternal was announced at E3 2018, the Switch was not mentioned in its trailer as a system it was coming to. But then, last week, Bethesda dropped a gameplay trailer and it confirmed it was indeed coming to Switch. But in an interview with Eurogamer, Bethesda’s Marty Stratton dropped some key details in regards to it being a simultaneous release for all systems, including the Switch:
“That’s the plan right now; we’ll see. We’re still a way away from launching but we have made the decision to make Switch a, what we call internally, ‘first class citizen’.”
That being said, the game isn’t being made for Switch by Bethesda, instead, they’re bringing back in Panic Button (who brought the previous Doom game to Switch) to do it:
We’re actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It’s nice to know the platforms we want to hit up front.
So there you have it, Doom Eternal is being made for Nintendo Switch alongside the other games, that’s good to know. Another thing you’ll likely want to know is that like the last Doom game for Switch, this one will run at 30FPS. Bethesda said it worked well for Switch last time and didn’t ruin the experience, so they’re doing it again here.