Ever since Square Enix and Edios had stated that Nixxes, the very same company behind both PC ports of Tomb Raider as well as Deus Ex: Human Revolution, would be handling the Deus Ex: Mankind Divided port for PC, I breathed a sigh of relief. I mean, if any studio could have pulled it off, it was them. Right? Well, sadly that seems to be a bit further from the truth than we would have liked and instead the Deus Ex: Mankind Divided port has its fair share of issues. Low frame rate on machines that should be able to easily run the game, mouse invert issues and even crashing are just some of the issues encountered. Sadly, it seems that this along with a few other games have put off PC gamers, thanks to poor optimization and overall laziness (sorry).
To get an idea of this, just head over to Reddit or Steam to see the overall scores and feedback on the titles’ reception. Spoiler, it ain’t pretty. All of this stems back from the rather bad job of providing actual minimum / recommended specs in order to run the title. To help with some damage control, Nixxes took to the official Deus Ex: Mankind Divided forum and posted what appears to be a “reasoning” to why the game runs as poorly as it does and some recommedations to help with running the game.
First of all, please keep in mind our targets with minimum and recommended specs. At minimum spec, which is a HD 7870 2GB or GTX 660 2GB, paired with an Core i3-2100, we aim to give you an average of 30 fps, at 1280*720 resolution, but this is at the low quality preset. At recommended spec, which is a RX 480 4GB or GTX 970 4GB, paired with an i7-3770K, our target is to offer you 60fps average at 1080p, but at the High quality preset.
We also offer a Very High and Ultra preset aimed at users well above recommended spec or those who wish to trade framerate for image quality. When above recommended spec, even if you cannot use the Very High preset entirely, please experiment with individual settings at a higher quality, and see what settings work best for you!
Mind you, I also experienced a huge issue with being able to run this game at an acceptable level with most of the bells and whistles enabled at both 1080p and 1440p on my main system. Compromised of an Intel i7-58290k (overclocked to 4Ghz), 32GB DDR4, GTX 980 TI Classified, with the game installed an Intel SSD, I was never able to get above 60FPS unless I cramped the graphical settings down lower than I would have liked. I didn’t even have MSAA or Contact Hardening Shadows enabled, it didn’t seem to help. My system is also way above what the recommended settings are as well, so it was simply mind boggling as to why I was experiencing the issues I was.
I’ve posted the entire guide below, hopefully, it will help those who are also encountering issues and are looking for a fix. For me, I’ve already refunded the game as I refuse to tolerate this type of nonsense. As someone who enjoyed the heck out of DX:HR and was counting down the days until DX:MK was released, I’m utterly disappointed right now. You can also head over to the forums here to review the guide, you won’t be able to comment on the thread as it is locked. I also recommend checking out the thread over at NeoGAF, as it’s probably the best one for help getting the game to run smoothly.
I really hope these issues get addressed as this was easily one of my most awaited games of 2016. I totally didn’t ask for this.
Display
The first Options screen to check should always be the Display options.
Resolution: Higher resolutions can cost a lot of GPU power, and performance will often scale proportionally to the resolution. Especially close to minimum spec it may be worth it to run at a lower resolution while maintaining a higher graphics quality level.
Another option available in the Display menu is the MSAA setting. We offer three very high-end AA modes, MSAA 2x, MSAA 4x and MSAA 8x. Note that using these can have a very severe performance impact, so only use these when you have plenty of hardware power available relative to the resolution you are running at (for example with SLI). Note that we also offer the affordable AA method TAA which is located in the Graphics options.
Both of the options in the display menu only impact the GPU performance, not the CPU performance. If you are CPU bottlenecked reducing any of the settings here will not help you.
Graphics
The graphics menu has the largest number of options, and the performance of each individual one is limited, but all turned up together can severely impact frame rate when the hardware is not up to the task.
- Preset
There are simply suggestions for different quality levels, feel free to use them, but for the best experience tuned to your personal preference, please tune the other options below and have this be Custom. - Texture Quality
This alters the resolution of textures used in the game. This primarily impacts GPU memory pressure. If this is set too high the game may start stuttering and slowing down. It does not impact performance on the GPU or the CPU much otherwise. We recommend it at High for 4GB cards. You have to restart the game to apply changes to Texture Quality. - Texture Filtering
This is an all-time PC gaming classic. Turn it up for sharper textures at an angle. We feel that the moderate amount of 4x gives very good results. Altering only impacts GPU performance.Shadow Quality
This setting impacts the resolution of shadows rendered throughout the game. At high settings shadows become crisp and lose pixelated artifacts. At lower settings they are chunkier. Altering only impacts GPU performance. Very high can be relatively expensive for the GPU. - Contact Hardening Shadows
Turning this on creates more realistic shadows as they move away from their source. This only impacts GPU performance. - Temporal Anti-Aliasing
Toggling this on will reduce aliasing to create a smoother image. This only impacts GPU performance. - Motion Blur
Fast camera and object motion will appear smoother. This only impacts GPU performance.Depth of Field
Depth of Field can blur areas on screen that are out of focus, typically when far away. This only impacts GPU performance. - Bloom
When turned on bright spots on the screen will bleed out, adding to the illusion of bright light. This only impacts GPU performance. - Volumetric Lighting
Turning this on adds volumetric lighting to some fog and smoke effects. This only impacts GPU performance.
Setting it to Ultra increases detail but has a significant impact on GPU performance! - Subsurface Scattering
Improves lighting effects on the skin of characters in the game. This only impacts GPU performance. - Cloth Physics
Disabling this reduces the quality of cloth simulation. This only impacts CPU performance. - Ambient Occlusion
This toggles on and between different ambient occlusion algorithms. This only impacts GPU performance. - Tessellation
Turning this option on smooths selected meshes throughout the game by tessellating them. This option impacts GPU performance, and to a lesser extent CPU performance. - Parallax Occlusion Mapping
Adds additional depth and detail to select surfaces, such as brick walls and cobblestone streets. This only impacts GPU performance.
- Screenspace Reflections
When this option is turned on dynamic reflections are calculated based on other items visible on the screen. Turning it up to Ultra gives you more detail in the reflections. This only impacts GPU performance. - Sharpen & Chromatic Aberration
Camera effects that can be toggled on or off. This has a minimal impact on GPU performance. - Level of Detail
This influences the detail level of rendered meshes, and the distance at which they disappear entirely. Lower settings can significantly help CPU performance due to it having to process fewer objects. GPU performance is also impacted.